top of page

To Let A Good Thing Die
Planning
This was a short film produced and shot on the XR Stage. The set consisted of blending a practical foreground build with a digital background built in Unreal Engine. As the production designer, I collaborated with the director on the cemetery design and led a team in the fabrication and installation of all practical set pieces, props sourcing, and set decoration.



Model Preview

Day/Night Renderings


Set Build





Stills





bottom of page