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To Let A Good Thing Die

Planning

This was a short film produced and shot on the XR Stage. The set consisted of blending a practical foreground build with a digital background built in Unreal Engine. As the production designer, I collaborated with the director on the cemetery design and led a team in the fabrication and installation of all practical set pieces, props sourcing, and set decoration. 

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Model Preview

Day/Night Renderings

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 Set Build

IMG_4787.HEIC
IMG_4788.HEIC
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IMG_4796.heic
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Stills

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